![]() While Normal to Special cancel is effective for initiating combos, it does come with the risk of punishment if parried by the opponent. This technique enables the combination of moves that would typically be incompatible, such as canceling Luke's heavy punch into his Sand Blast Special for a powerful two-hit combo. Inputting the commands for a Special Move immediately after a normal attack will allow for quick execution and the ability to cancel the recovery of the first input. How to Cancel Normal Moves into Special Moves Canceling is crucial in SF6 as it reduces recovery time between strikes and enables combinations that would otherwise be impossible. This is done by quickly inputting multiple moves or by combining attacks with similar inputs. In Street Fighter 6, canceling is a technique used to merge normal or Special Moves with a Super Art or Drive. ![]() This guide aims to simplify the new mechanics and provide instructions on executing the most effective cancels with all characters. In addition, input responses have been enhanced, resulting in easier cancel execution. Now, normal and Special strikes can be canceled into Drive Rush and Impact, and combined with Super Arts for exclusive finishers. However, with the introduction of the Drive System and updated move lists, canceling has undergone some modifications that may perplex players. Canceling has been a significant aspect of Street Fighter's combat mechanics since 1997, allowing experienced players to execute quicker combos.
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